Friday, September 7, 2012

And This is Why One Shouldn't Rush

Sorry. No screenshot. My bad. I have to quit these mistakes. Mostly working well, I got the entire intro working. Mechanically. My apologies here, though, for I made a horrible mistake in my effort to regain lost time. And misaligned all the text in the second part of the intro sequence, causing the buttons to cover the bottom lines up. While this is reparable, I didn't catch it until the end of the workday, and it reflects far more negatively on my work than I wish to expose visually.

But only two more novel sequences, outside the standard ingame dialogue. Which will be done in less of a VN and more of a standard RPG style. Though with the same mechanics, you'll have a view of the level. Then the level design itself. Coming along nicely.

No comments:

Post a Comment