Okay, it's been a long time without posts, and there is a valid reason for that. And it's not vacation this time. What it is is a lack of progress. Because the way I was trying to make the Visual Novel system was a backwards and counterproductive method. I'm about to try a new method, and in the meantime have done new artwork for the new system. I made this change because the novel system as it stood forced you to reread everything every single time. Not being a fan of forcing that on people, I needed a skip button, and for those who click too fast, but actually are paying attention, a rewind button. I have a concept image up to show off the goal, though this is not rendered ingame, just assembled in gimp.
The button artwork is showing off what the buttons will look like in clicked, neutral, and highlighted states, respectively. Normally they'll all be in neutral, with the mouse highlighted, and you're all smarter than I'm behaving like, so lets talk about something else.
The new system will be more bloated and inefficient from a technical perspective, and will therefore take more work, but it will be more player friendly. In fact, as player-friendly as I can do without ripping some Renpy code and sticking it in the game. Which I don't want to do. Eventually, as in, later installments, I intend my system to be as versatile as renpy, but I'm still learning as I go.
Anyway, I'll be working more on the new system, and as I get it fixed, you'll have more art.
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